Maths Facts: Number Bonds offers a good introduction to the concept of number bonding (while building the scaffolding for future work with bigger fact families). The multi-sensory approach that has young learners dragging numbers to complete a bond helps reinforce their building number sense. This app is particularly strong in the way it pairs with the Singapore Math curriculum familiar to students in schools that incorporate this curriculum
Catchy Words
Catchy Words is a great app that uses augmented reality to engage students in practicing spelling in a very interactive and multi-sensory way. Using an iPad, students can find letters that appear to be floating around the room and place them in the correct order to spell words. They can either access different words from a variety of lists already created and leveled, or they can add their own words that correspond to their own weekly spelling list, word study, or thematic unit.
Google Expeditions
The content for both VR and AR has grown exponentially in the past year, and Google Expeditions is a fantastic resource for students and teachers to gain a broader perspective about a range of topics. For teachers in a classroom, it is very easy to control all student iPads at once while guiding a tour. But even in the absence of a classroom experience, students can independently take advantage of this platform in a variety of ways. You can print off AR “markers” which act as a trigger to show a model in augmented reality, or simply move your device around a specified area until the model appears. For VR, you don’t actually need a VR headset to explore in a meaningful way. The VR content (which is a larger catalog than AR currently) can be viewed by moving your device (tablet or phone) around and exploring the content as if it is all around you.
IMPORTANT NOTE: Google will be phasing out Expeditions and it will no longer be active as of June 2021. It is worth taking advantage of this platform while it exists though, and after it ceases to exist, check out Google Arts and Culture where many of the tours enjoyed in Expeditions will transfer over.
Students don’t need to be just “consumers” of the content either. You can create your own VR tour in Google Tour Creator (or see that entry on this site to learn more) and upload it into Google Expeditions to view. Using the screen record feature on the computer, tablet, or phone, students can also record their voice while giving a tour of what they have learned or detailing features of an AR model while it appears projected right there in the room with them. There are lots of possibilities for app smashing (combining tech platforms) with this tool.
ReadWorks
ReadWorks is another option for teachers looking to boost reading comprehension. This is a completely free site and teachers can use the large collection of fiction and nonfiction to curate lessons that accommodate all different reading levels. It has comprehension pieces built right in, as well as vocabulary building tabs. Within the same passage, teachers can also toggle between two different choices that adjust the reading level, while delivering the same content.
Educreations
Educreations is an app and a site. We already have the app available on iPads so there is no need to create an account. However, if you end up wanting to use this resource often, we can create an account where you can keep track of your projects. Educreations is similar to Explain Everything and other platforms that let you create “how-to”s, presentations, etc…, though its simplicity and clean interface make it a great option for younger grades as well.
Rewordify
Rewordify is a great option for differentiating reading content so that different students get the same information while being delivered at their level. It is completely free and there are different avenues for use depending on what you are looking for. If you create a free account, you can take advantage of the more advanced features, but even just visiting the site allows you to plug in text and have it convert it to an easier reading level. For this reason, it can be as useful to younger students as it can older students.
Google Arts & Culture
You may not have even been aware that Google has an Arts and Culture division that has a ton of content for classes to explore. From using our VR headsets to tour the Louvre, or delving into the culture of a particular country through art and architecture, this resource is worth checking out.
Osmo Words
Words is yet another learning tool that utilizes the Osmo devices. There are sets that can be checked out from the library (enough for a half group). They are a great way to reinforce spelling and phonetic patterns to help complement any existing word building program.
Osmo Numbers
Numbers is another learning tool that uses the Osmo devices. In addition to reinforcing spatial awareness, it is another way to engage younger students in activities that build number awareness in an engaging way. We have sets that can be checked out from the library (enough for half groups)
Osmo Tangram
Tangram for Osmo is a great way for younger students to practice spatial awareness, symmetry, shapes, and design. We have multiple sets (enough for half groups) and can be checked out through the library.
Augmented Reality
Augmented Reality is perhaps even more powerful than VR in an education setting because every student can have the same experience at the same time. It can easily be added into an existing lesson and be experienced concurrently with class lecture, group work, research, and more.
Imagine frog dissection without the smell! Students can look at the human body and dive into layers of a cell. If you have a topic you teach, there is an augmented reality visual experience you can draw on to reinforce learning. There are also numerous ways for students to take advantage of existing material, add to it, and incorporate it into their own project to showcase their learning.
Virtual Reality
VR has long been considered an extension of the video game industry and the assumption is that it is purely entertainment (or worse, excess screentime strapped to your face). However, the educational ramifications of putting students into space, geographically anywhere on the planet including in the oceans, in the midst of a battle fought long ago etc… are pretty powerful. Even as a short intro to a larger lesson, VR is a fantastic way to engage students and give them a more visceral learning experience to complement other more traditional components of teaching a unit.
Schools that have headsets, and can take advantage of apps like Discovery VR and Google Expeditions to instantly take students anywhere.
Additionally, we have a top of the line virtual reality headset and equipment that lives in the tech training room. Although only one student at a time can actually navigate with the headset, classmates can watch on the big screen while they await their turn working on another “learning station”.
Apple CLIPS
CLIPS is a relatively new app (also a site) that was released late last year. It is a FANTASTIC alternative to iMovie, especially for our lower school students as it allows for an engaging, visual project but can be condensed into a one-off lesson. It is simple in its layout and can be used in a variety of ways. From narrating and animating a story or poem, to labeling parts of the ecosystem, to breaking down the cause and effect of a moment in history, it is all very easy and engaging for our students. It can also be a powerful tool for our youngest learners because of its ability to show the words you speak in “real time”. The possibilities for students to be able to narrate and illustrate their own books with words that fly out on the screen in any style they choose is really exciting. Clips is available on all school iPads (including the Library if students would like to check one out for a project).
Check out a student-created example below!
Code.org
Code.org is a free online platform that teaches students of all ages how to code at their own comfort level. Younger students can progress through different challenges using block-based coding, similar to what they will use when working with Scratch Jr. The early lessons also let them click on the speaker icon to hear directions rather than rely on being able to read them, should they still be an emergent reader. Our oldest students will also be plenty challenged as they are given personalized lessons that suit their level of programming experience.




Hopscotch
Hopscotch is a great early programming tool for students ready to transition from lesson by lesson tutorials, or who have progressed beyond Scratch Jr., and are ready to design their own games. Hopscotch also is unique in its approach to coding through art design as well.
Check out the video below to see how one of our 2nd graders created a game using Hopscotch, with a step by step tutorial given by the 2nd-grade coder themselves!
Scratch Jr.
Scratch JR. continues to be one of the leading platforms for teaching young students how to code. Because it lays the groundwork for success when students are ready to make the transition to Scratch (the more robust platform for older students), it becomes a natural transition when they are ready to layer in more advanced commands.
Tynker
Tynker is both an app and an online platform that teaches early coding. Even the free offerings provide a large volume of coding lessons. For younger students, the “drag and drop” block-based coding is presented in a way that they can learn the basic elements of coding. There are a number of game-based tutorials that keep young learners engaged, and lay the groundwork for java and python languages down the road.

PicsArt
PicsArt is a more advanced photo editor than pic collage, but simple enough for a first grader to begin to explore simple editing tools as they develop their interest in photography. It is both an app available on school iPads, as well as a site. Older students can take advantage of this photo editing tool for “app-smashing” and incorporating into broader projects.
Scrap Coloring
ScrapColoring is a website, not an app. It is one additional option for younger students to explore different mediums, patterns, and digital art tools but is simple to use. It has additional links to origami tutorials and more.
Bomomo
Bomomo is very simplistic in appearance and ease of use. It uses elements of symmetry and shapes to allow students to create somewhat of a kaleidoscope effect of an image. While it is somewhat limited in the style of art students can create, it is easy for even the youngest students to navigate as they learn texture.
MoMA Art Lab
MoMA Art Lab is a great app for JK through 5th-grade students to experiment with design. For older students, there are activities that reinforce various styles throughout art history. It is free and child-friendly. One great feature it possesses is the bank of activities that can help guide and teach students while they create.
Pic Collage
Pic Collage is an easy way for our younger students to make digital cards, collages, etc… It is a free app that provides plenty of content on its own, though be aware that the in-app purchases are present and kids can want to add stickers that are not free.
Google Sites: P.E.

Letter School Cursive


BrainPop Jr.



Drawing Pad
MeeGenius


Sight Word Flashcards
Sight Words is pretty straightforward with what it does, but as to what sets it apart from other similar apps, you can record your own voice reading words that you plug in to make personalized lists
Word Wizard


Piano Maestro

GarageBand

Yousician

Duolingo
Gus On The Go

Tiny Cards by Duolingo

Fractions

Number Line



Math Learning Center Number Lines


Virtual Manipulatives


Operation Math



Mathmateer



Pizza: Motion Math



Questimate


Cupcake: Motion Math



Fractions: Motion Math



Match: Motion Math


Zoom: Motion Math
This app, Zoom, is a great way of providing students with visual, interactive number lines. These number lines depict whole numbers, decimals, as well as positive and negative numbers, and is an app available on all iPads JK-2.
Hungry Fish


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