Google Expeditions

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The content for both VR and AR has grown exponentially in the past year, and Google Expeditions is a fantastic resource for students and teachers to gain a broader perspective about a range of topics. For teachers in a classroom, it is very easy to control all student iPads at once while guiding a tour. But even in the absence of a classroom experience, students can independently take advantage of this platform in a variety of ways. You can print off AR “markers” which act as a trigger to show a model in augmented reality, or simply move your device around a specified area until the model appears. For VR, you don’t actually need a VR headset to explore in a meaningful way. The VR content (which is a larger catalog than AR currently) can be viewed by moving your device (tablet or phone) around and exploring the content as if it is all around you.

IMPORTANT NOTE: Google will be phasing out Expeditions and it will no longer be active as of June 2021. It is worth taking advantage of this platform while it exists though, and after it ceases to exist, check out Google Arts and Culture where many of the tours enjoyed in Expeditions will transfer over.

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Students don’t need to be just “consumers” of the content either. You can create your own VR tour in Google Tour Creator (or see that entry on this site to learn more) and upload it into Google Expeditions to view. Using the screen record feature on the computer, tablet, or phone, students can also record their voice while giving a tour of what they have learned or detailing features of an AR model while it appears projected right there in the room with them. There are lots of possibilities for app smashing (combining tech platforms) with this tool.

Rewordify

Rewordify is a great option for differentiating reading content so that different students get the same information while being delivered at their level. It is completely free and there are different avenues for use depending on what you are looking for. If you create a free account, you can take advantage of the more advanced features, but even just visiting the site allows you to plug in text and have it convert it to an easier reading level. For this reason, it can be as useful to younger students as it can older students.

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Augmented Reality

Augmented Reality is perhaps even more powerful than VR in an education setting because every student can have the same experience at the same time. It can easily be added into an existing lesson and be experienced concurrently with class lecture, group work, research, and more.

Imagine frog dissection without the smell! Students can look at the human body and dive into layers of a cell. If you have a topic you teach, there is an augmented reality visual experience you can draw on to reinforce learning. There are also numerous ways for students to take advantage of existing material, add to it, and incorporate it into their own project to showcase their learning.

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Virtual Reality

VR has long been considered an extension of the video game industry and the assumption is that it is purely entertainment (or worse, excess screentime strapped to your face). However, the educational ramifications of putting students into space, geographically anywhere on the planet including in the oceans, in the midst of a battle fought long ago etc… are pretty powerful. Even as a short intro to a larger lesson, VR is a fantastic way to engage students and give them a more visceral learning experience to complement other more traditional components of teaching a unit.

Schools that have headsets, and can take advantage of apps like Discovery VR and Google Expeditions to instantly take students anywhere. Screen Shot 2018-08-23 at 10.41.57 AMScreen Shot 2018-08-23 at 10.41.37 AM

Additionally, we have a top of the line virtual reality headset and equipment that lives in the tech training room. Although only one student at a time can actually navigate with the headset, classmates can watch on the big screen while they await their turn working on another “learning station”.

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BrainPop Jr.

This is both a site as well as an app that is on our students’ iPads. BrainPop Jr. could really live in any category on this tech resources site as it contains videos and interactive lessons across the academic spectrum. However, the resources surrounding social studies are particularly useful as it provides one more source of student-friendly information about a range of research topics. We have a school account so you can check your email for login username and password info.
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KAHOOT

Chances are, you are already familiar with Kahoot and are actively using it with your class for fun review sessions. If you are unfamiliar, it is a quiz making platform that has an interactive student/teacher interface. There are many ways to personalize it beyond its surface features. It is also worth noting that it is available on all library iPads as an app, which can be useful in groups or as a more mobile option when reviewing for a test.
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Click HERE for a video overview

FLIPQUIZ

FLIPQUIZ is a resource for making Jeopardy-style games. It doesn’t link you to student responses, in the same way, some of the other platforms like Kahoot or Quizlet do, but it is a good option to have on hand, particularly for students that want to use this as a component to a presented lesson.
Click HERE try out a live demo template
Click HERE for a video overview
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Google Tour Builder

Google Tour Builder continues to become more powerful in its ability to create interactive maps and presentations, blending a multimedia map-making platform within Google Earth. Virtual reality is at the forefront of some of the biggest additions to the latest version. NOTE: The Tour Builder platform will be discontinued and merged into Google Arts and Culture in June 2021

Wonderopolis

Wonderopolis is a great site for students to explore independently, or as a class “warm-up” as it rotates a new thought-provoking question a day. There is a ton of information, videos, etc… on a huge range of topics.

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